Researcher’s Room
(Modeled in Maya and textured with Substance 3D Painter)
Floating City
(Houdini, Maya, Substance)
The Future Meets The Past
(The terrain was created using Houdini's terrain tools. Other modeling was done using Houdini, Maya, and SpeedTree.)
The Future Meets The Past
As my graduation project, I created a solo piece titled The Future Meets The Past. By utilizing TOP nodes and the powerful procedural modeling capabilities of Houdini, I was able to complete the project within a short span of four months. (The planetary textures used in the piece are sourced from NASA.)